Category: Side Quests
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I Avoided Liquid Glass for a Year. I wish I Still Could.
After more than a year of avoiding Liquid Glass, I finally had to update. Here’s what happened when Apple’s new interface met my vestibular disability, and why the accessibility settings weren’t enough.
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Side Quest: Keeping the Challenge in the Dungeon
What happens when an instructional designer becomes a Dungeon Master? Character creation guides and redesigned character sheets. Here’s how I’ve been using accessibility, usability, and learning design to reduce barriers, lower cognitive load, and help new D&D players spend less time searching for information and more time playing the game.
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Out of the Classroom, Into… Everything Else
After 19 years of teaching orchestra, I left the classroom… and then apparently decided to do everything else. A career change, accessibility work, new certifications, unexpected projects, D&D, and finally a little breathing room. Here’s where I’ve been, what I’ve been up to, and what I’m figuring out next.
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Critical Rolls & Cognitive Load
No hobby of mine is safe from instructional design. Here’s how I turned D&D character creation into a performance support problem and built a better Session 0 experience for my players.
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From Classroom to Corporate: Why Teachers Are Your Next Instructional Designers
Teachers are bringing a powerful and valuable skillset to the world of Instructional Design. Their deep expertise in human-centered design, ruthless efficiency, and a passion for problem-solving make them an invaluable asset to any team looking for an incredible learning designer.
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Introduction: My First Blog Post
A quick introduction to who I am and my journey into Instructional Design.